A downloadable game

The Imput System is what I want to change from UI System

  • The Input system I'm going to implement will have a basic input for Keyboard and Xbox controller.
  • If the user wants to setting inputs, he needs to write either if state inside a while loop(like how Unity handle input) or bind a function to input delegate (like how UE4 handle input). Aside from that, User can also define a platform independent action which can be use inside a code as input which need to be set in a lua file like how we made a geometry and shader file.
  • I need to implement input-setting builder which can handle platform independent setting. Also need to implement delegate function and small detail for input.
  • The challenge for this project will mostly gonna be to figure out the way to accomplish I want to do through this game engine.  Once I figure out how to do it, I assume this is not something hard to work on. If I have enough time to work on something additional, I will try to challenge other inputs.




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