A downloadable game

The way my run time code knows where the second path in the file starts is by adding null terminater at the end of the first path

 

I made the paths store are relative to $(GameInstallDir)/data. The advantage for doing this is because I don’t have to manually add the data/ whenever I load effects files. The disadvantage is that you are including some setting file which is not exactly data.



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Release.zip 32 MB

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