A downloadable game

  • Tell us what references you had to add to the MayaGeometryExporter project
  • Tell us what other projects depend on MayaGeometryExporter
  • Tell us whether you exported the unused data (i.e. normals, tangents, bitangents) to your human-readable file or not. Explain why.

The references I had to no references to MayaGeometryExporter

No projects are dependent on MayaGeometryExporter

I didn’t export any of unused date to my human-readable file, because I haven’t used any of those for my geometry data yet. In the future, I might need to add those stuff.

 

The assignment for this time was very very tough, I was hectic for all other stuff while facing with so many unknown bugs.

 

Tell us what happens if you try to load a model with too many vertices. Your code should gracefully handle this rather than crash or render something incorrectly.

I have tried with several thoughsands polygons and it works fine.

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